Bosses

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 Kronos 

Kronos Titan Battle is a teamwork based fight where levels don't matter, this portal leads to a mighty powerful boss.

Fighting mechanics: It has 1000 health per player in the server when it spawns. However, everyone's damage is scaled to only do 50 damage and every player takes the same proportional damage, which is roughly 25% of your health bar per attack. Most item effects are not changed, except damage altering items. Lastly, Kronos will spawn a safety bubble that you have to run to and get inside of or else you die. He does this once at half health, and another time when he's almost dead. He cannot be damaged during this period. Finally, the more damage you do to Kronos, the higher chance you have to get a pet from him at the end of the fight.

Due to Kronos' mechanic, doing high damage is much different from other bosses as all attacks do the same damage. Here's a guide for maximum survivability and damage while fighting Kronos

First, have the first rebirth shard ability in the number 1 slot, next have the very first ability in the game in slot 2, and the have second attack you unlock in the 3rd slot. The sequence of attacks by slot number should go, 2, 3, 2, 1, 2, 3, 2, have about a second in between each attack then restart the cycle from the VERY BEGINNING, if you do you should be able to chain this infinitely and deal massive damage. Finally have the kronus' scythe and cornucopia of the gods items equipped and you will be hard pressed to die.

Abilities:


 * 1) Kronos will send out 4 large glowing walls in 4 directions, dealing damage on contact.
 * 2) Kronos will rear back and swipe his sword across the ground, damaging on contact.
 * 3) Kronos will fly up into the air and call down meteors from the sky that explode when hitting the ground.

Golem Boss

The first boss to be able to be fought in the game from the Corinth City area, and has a chance to drop any of the items in the game once killed. Is level 10 and has 3000 health.

Fighting mechanics: None

Abilities:


 * 1) Shoots both his arms as projectiles at you that deal damage on contact.
 * 2) Falls forward sending a large wave of rocks towards you, dealing damage and knockback on contact.
 * 3) Jumps in the air slams the ground, creating a shockwave that will damage on contact.
 * 4) Stomps the ground and summons boulder throwers that help him fight.

 Ahkten Ra 

The second boss able to be fought from the Desert area, has a chance to drop any item in the game once killed. Is level 25 and has 40,000 health.

Fighting mechanics: None

Abilities:


 * 1) Shoots a green orb that leaves a pool of green fire on the ground
 * 2) Sends 5 large blue lasers from the walls, then from an adjacent wall, will sweep a 6th laser across the majority of the floor.
 * 3) Moves a laser from each wall inwards towards the middle.
 * 4) Moves a laser on two adjacent walls towards each lasers respective opposite sides.

 Sea Abomination 

The third boss to be able to be fought in the game from the Atlantic fields area, and has a chance to drop any of the items in the game once killed. Is level 50 and has 200,000 health.

Fighting mechanics: None

Abilities:


 * 1) Will latch a tether onto you and pull you towards it, it will then spin in a circle and if it hits you during the spin it will deal damage.
 * 2) Shoots an 3 orbs at you that explode and deal damage.
 * 3) Charges up a large orb and shoots it that explodes and deals damage.

 Charybdis 

The fourth boss to be able to be fought in the game from the Atlantis City area, and has a chance to drop any of the items in the game once killed. Is level 75 and has 1,000,000 health.

Fighting mechanics: None

Abilities:


 * 1) Will quickly charge at you, dealing damage if it hits you.
 * 2) Will send a large wave towards you that deals damage and knockback on contact.
 * 3) Will point a laser at you for a duration (this laser does not damage), and will then shoot two explosive projectiles at you that deal damage.
 * 4) Shoots a tall watery vortex at you that will launch you into the air and deal damage on contact.

 Hydra 

The fifth boss to be able to be fought in the game from the Futuristic City area, and has a chance to drop any of the items in the game once killed. Is level 90 and has three heads each with 1,500,000 health.

Fighting mechanics: Once all 3 heads are dead a crystal will spawn with 1,000,000 health. If this crystal is not destroyed in 35 seconds, all the heads will respawn. All the heads are in a pool of water that the player gets knocked back by an invisible force field when walking into it.

Abilities:


 * 1) A random head will shoot a large ball of lava that when hitting the ground creates a damaging pool.
 * 2) Each head in a random order will breath a stream of fire straight forward.
 * 3) Each head in a random order in succession will dive under the water, peak back out and create a wall of fire across the whole map with a gap in a random place in the wall that you can walk through.

 Tiamat the Great 

The sixth boss to be able to be fought in the game from the Military Base area, and has a chance to drop any of the items in the game once killed. Does not have a level and has 15,000,000 health.

Fighting mechanics: Upon starting the fight, Tiamat will fly down from his perch into the center of the area. When he contacts the ground it creates a shockwave that upon touching you deals damage. In between every few attacks from the Tiamat, it will fly into the air and attack from there, summoning two large pools of lava from any 2 random corners of the area, which deal damage while you are in them. After being in the air for a short time, he will dive bomb into the ground creating another shockwave.

Abilities:


 * 1) Shoots multiple fiery projectiles towards you that explode and deal damage.

 Hades Ultima 

The final boss to be able to be fought in the game from the Hades Lair area, and has a chance to drop any of the items in the game once killed. Is level 400 and has 90,000,000 health.

Fighting mechanics: Hades Ultima has a boss large purple chain spinner in the middle of the room that covers the whole room, getting hit will do damage to you.

Abilities:


 * 1) Teleports around rapidly
 * 2) Flies towards you, after a certain duration will explode dealing damage.
 * 3) Shoots a large number of orbs that explode upon contact, dealing damage.
 * 4) Summons 3 abyssal claws back to back at your position, if they make contact they deal damage.